I found it was a great achievement in story telling and engagement. From the opening an the walk up the hill, I was impressed with the level of detail and attention to mood. The cut scenes, characters and dialog were all well done. I liked that a number of options opened up quickly, even if on the whole it was a bit linear. My only complaint would be that in retrospect, there was a bit of "just show up and survive" going on, but the number of side quests and the big character development decision really kept me voraciously devouring it. I really liked that he used a number of areas for multiple encounters over time. It really helped me identify with the characters of Drawn Swords.I know this is something that pretty much everyone else has played and commented on, but I still wanted to throw down some love. Thanks Maerduin, and I look forward to the next module!
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