
I've been working furiously on this project, but I just haven't had must new to show. Most of this has been dialog. Currently there are ten conversations that have a good amount of depth. The first is an opening cut scene where the player enters and gets all the information for the rest of the module.
All ten conversations have the basic introductions, backgrounds and questions about the other suspects built. Tomorrow will be the day where I have to actually put in the interactions the build up to the big reveal. I've got a pretty solid plan for that which will keep me from fumbling around in endless logic tests. While you can spend some time talking to everyone, the plan is for the actual solving of the mystery to go quickly once you get a few key threads of conversation going.
From there, I need to wrap up the ending. I have a very solid idea for this that I think will work great and require very little building. We'll have to see. I'm a bit worried about my deadline, but I have the whole day tomorrow to wrap things up.
In other news, I've decided my avatar will be a large skull (the large demi lich model). It's what I've always wanted to be when I grew up. I've attached a screen shot above.