Sunday, January 11, 2009

Getting back into the swing of things

Now that the holidays are over and my new job is (hopefully) starting to calm down, I'm looking forward to getting back to working some of my projects. Today I continued to work on some dialog for the non-DM required version of A Stop Along the Way.

I've got a solid method for allowing the full dialog options to exist side-by-side with the DM-friendly one-liners by adding some options in the ASATW DM tool. This should allow DMs to turn off the full dialog options globally so they can run conversations on the fly. The default will be to have the full dialog options on so that players can enjoy the game if they don't have a DM to play with. Note that a DM can leave the full dialog options on to give the players freedom to explore the town, then possess an NPC in order to override the default conversation when needed.

I'm hopeful that the non-DM version will give the module a bit more visibility (both for the module itself and DM-run games in general). It will also give DMs a chance to play through the module and see how the default action works before taking players through it.

I've got one cut scene and one regular conversation done. Now I've got about 17 more conversations to go and most of them have up to four states based on the where the party is in the plot. I'll also want to write conversations for the three companions. It's going to take some work, but I'm looking forward to making this happen.

4 comments:

Lariam said...

Hey vendalus,

Glad to hear you're working on this one. I was wondering: are you planning to use the party creation/dialogue functionality from SoZ?

Happy 2009!

vendalus said...

I've been waiting on upgrading to SoZ until the onEnter bugs with the lastest patch have been fixed and for some of my friends that I play with to upgrade also. Hoping to do that by the end of the month.

That's an interesting idea though. I'll probably hold off on some of the companion stuff until I get a chance to really dig into SoZ to see how it feels. Thanks for the idea!

Lariam said...

Yeah - just thought that the new functionality would be very useful for the modules primarily designed for MP purposes (and with no companions with proper dialogue, etc.).

However, it seems like you have some ideas for companions in mind, so that sounds very neat, too. Or even more neat! :)

vendalus said...

Well, I'll be honest: I don't have anything planned to the point of being better than what I've heard about the new party system. If it's easy to make happen and feels like a good fit, then I'd like to do it.